This list also includes ability words, which are italicized words that have no rules meaning but are used on cards with similar abilities. Ability words are usually used for non-keyworded block mechanics. Some of the keyword descriptions reference "power" or "toughness". Certain cards are printed with two numbers on the bottom right, a game mechanic notation expressed as power/ toughness. Keyword actions are not keyword abilities, but rather specialized verbs that describe a common game action.ģ Keywords from Expert-Level expansions (mechanics).Conflicting cards each deal their power in damage against the opposing card's toughness, with any card taking damage equal to or greater than its toughness being sent to the graveyard. This category of keywords was created with the release of Future Sight. This section contains the most common keyword actions, those that occur in the Core Sets. Other keyword actions are listed with the other keywords from expert-level expansions. The term attach is used on Auras (see enchant), Equipment (see equip), and Fortifications (see fortify), which provide effects to certain other cards for an indeterminate amount of time. These types of cards are used by designating something (usually a permanent) for them to be "attached" to. To counter a spell or ability is to remove it from the stack without resolving its effects, putting it directly into its owner's graveyard. : 112 Some spells and abilities have an additional clause that replaces the graveyard with another game zone. There are instant spells that will explicitly counter other spells, generally known as "counterspells" after the original card with this effect. Some cards specify that they "cannot be countered". To exile a card is to put it into the exile zone, usually as part of a card's effect. : 113 Starting from the Magic 2010 rules changes, cards that "remove from the game" or "set aside" were issued errata to say "exile " instead. When two creatures fight each other, each creature deals damage equal to its power to the other creature. : 114 Multiple creatures may fight each other at the same time.
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